NVIDIA Jetson Xavier - Using OpenGL
OpenGL is an API for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
Hello World
1. Create a file main.cpp and paste the code.
#include <GL/glut.h> void displayMe(void) { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POLYGON); glVertex3f(0.0, 0.0, 0.0); glVertex3f(0.5, 0.0, 0.0); glVertex3f(0.5, 0.5, 0.0); glVertex3f(0.0, 0.5, 0.0); glEnd(); glFlush(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE); glutInitWindowSize(300, 300); glutInitWindowPosition(100, 100); glutCreateWindow("Hello world :D"); glutDisplayFunc(displayMe); glutMainLoop(); return 0; }
2. In the command line go to the path where is the file and run the next command.
g++ main.cpp -o HelloWorld -lGL -lGLU -lglut
3. Run the binary
./HelloWorld
4. Resulting screen