Xavier/Processors/GPU/Description: Difference between revisions

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< Xavier‎ | Processors‎ | GPU
(Created page with "=Features= #End-to-end lossless compression. #Tile Caching. #OpenGL 4.6, OpenGL ES 3.2, and Vulkan 1.0. #Adaptive Scalable Texture Compression (ATSC) LDR profile supported. #D...")
 
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Revision as of 21:10, 17 September 2018




  Index  





Features

  1. End-to-end lossless compression.
  2. Tile Caching.
  3. OpenGL 4.6, OpenGL ES 3.2, and Vulkan 1.0.
  4. Adaptive Scalable Texture Compression (ATSC) LDR profile supported.
  5. DirectX 12 compliant.
  6. CUDA support.
  7. Iterated blend, ROP OpenGL-ES blend modes.
  8. 2D BLIT from 3D class avoids channel switch.
  9. 2D color compression.
  10. Constant color render SM bypass.
  11. 2x, 4x, 8x MSAA with color and Z compression.
  12. Non-power-of-2 and 3D textures, FP16 texture filtering.
  13. FP16 shader support.
  14. Geometry and Vertex attribute Instancing.
  15. Parallel pixel processing.
  16. Early-z reject: Fast rejection of occluded pixels acts as multiplier on pixel shader and texture performance while saving power and bandwidth.
  17. Video protection region.
  18. Power saving: Multiple levels of clock gating for linear scaling of power.



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