Xavier/Processors/GPU/Description: Difference between revisions
Maumontero (talk | contribs) (Created page with "=Features= #End-to-end lossless compression. #Tile Caching. #OpenGL 4.6, OpenGL ES 3.2, and Vulkan 1.0. #Adaptive Scalable Texture Compression (ATSC) LDR profile supported. #D...") |
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Revision as of 21:10, 17 September 2018
Features
- End-to-end lossless compression.
- Tile Caching.
- OpenGL 4.6, OpenGL ES 3.2, and Vulkan 1.0.
- Adaptive Scalable Texture Compression (ATSC) LDR profile supported.
- DirectX 12 compliant.
- CUDA support.
- Iterated blend, ROP OpenGL-ES blend modes.
- 2D BLIT from 3D class avoids channel switch.
- 2D color compression.
- Constant color render SM bypass.
- 2x, 4x, 8x MSAA with color and Z compression.
- Non-power-of-2 and 3D textures, FP16 texture filtering.
- FP16 shader support.
- Geometry and Vertex attribute Instancing.
- Parallel pixel processing.
- Early-z reject: Fast rejection of occluded pixels acts as multiplier on pixel shader and texture performance while saving power and bandwidth.
- Video protection region.
- Power saving: Multiple levels of clock gating for linear scaling of power.