Template:Image Stitching for NVIDIA Jetson/Main contents: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 285: | Line 285: | ||
'''Image Stitching''' for NVIDIA Jetson is a RidgeRun product which implements this algorithm including other utilities to improve the stitching result. Including a GStreamer element so you can integrate it into your pipeline for any other further needed processing. It transforms the input images in such a way to make the border between these seamless. This means you can supply the result to further algorithms downstream without having to adequate the stitcher output for any algorithms you might want to use or for any human consumption. | '''Image Stitching''' for NVIDIA Jetson is a RidgeRun product which implements this algorithm including other utilities to improve the stitching result. Including a GStreamer element so you can integrate it into your pipeline for any other further needed processing. It transforms the input images in such a way to make the border between these seamless. This means you can supply the result to further algorithms downstream without having to adequate the stitcher output for any algorithms you might want to use or for any human consumption. | ||
Image Stitching leverages the GPU to offer real-time performance even for the highest resolution images and has support for | Image Stitching leverages the GPU to offer real-time performance even for the highest resolution images and has support for multiple images, so you can use it in all of your multi-camera systems. | ||
In this wiki, you will find technical documentation, tutorials, examples, and much more! | In this wiki, you will find technical documentation, tutorials, examples, and much more! |
Revision as of 15:47, 19 March 2021
Image Stitching for NVIDIA®Jetson™! Image Stitching for NVIDIA®Jetson™. |
| |||||||||||||||||||||
Image Stitching for NVIDIA®Jetson™ | ||||||||||||||||||||||
Image stitching is an algorithm that can receive multiple input images taken from adjacent cameras and returns a single output as if a single camera provided this with a large field of view. Image Stitching for NVIDIA Jetson is a RidgeRun product which implements this algorithm including other utilities to improve the stitching result. Including a GStreamer element so you can integrate it into your pipeline for any other further needed processing. It transforms the input images in such a way to make the border between these seamless. This means you can supply the result to further algorithms downstream without having to adequate the stitcher output for any algorithms you might want to use or for any human consumption. Image Stitching leverages the GPU to offer real-time performance even for the highest resolution images and has support for multiple images, so you can use it in all of your multi-camera systems. In this wiki, you will find technical documentation, tutorials, examples, and much more! The following video provides a hands-on overview of Image Stitching for NVIDIA Jetson on the works!
| ||||||||||||||||||||||
RidgeRun support | ||||||||||||||||||||||
RidgeRun provides support for embedded Linux development for NVIDIA's platforms, specializing in the use of hardware accelerators in multimedia applications. RidgeRun's products take full advantage of the accelerators that NVIDIA exposes to perform transformations on the video streams achieving great performance on complex processes. This page contains detailed guides and information on how to get started with the Image Stitching for NVIDIA Jetson and start using its full capabilities. To get up-to-speed with your NVIDIA Jetson board with Image Stitching for NVIDIA Jetson, start by clicking below:
|