IMX8/Multimedia/GPU/Vulkan: Difference between revisions
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=Vulkan= | |||
The i.MX8 supports Vulkan®, which is a graphics and compute API consisting of procedures and functions to specify shader programs, compute kernels, objects, and operations involved in producing high-quality graphical images, specifically color images of three-dimensional objects. Vulkan is | |||
also a pipeline with programmable and state-driven fixed-function stages that are invoked by a set of specific drawing operations. You can find more information and official documentation in [https://www.khronos.org/vulkan/ this reference]. | |||
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Revision as of 17:25, 1 November 2018
Vulkan
The i.MX8 supports Vulkan®, which is a graphics and compute API consisting of procedures and functions to specify shader programs, compute kernels, objects, and operations involved in producing high-quality graphical images, specifically color images of three-dimensional objects. Vulkan is also a pipeline with programmable and state-driven fixed-function stages that are invoked by a set of specific drawing operations. You can find more information and official documentation in this reference.