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NVIDIA Jetson VI Stride Alignment: Difference between revisions

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</blockquote>
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[[File:ap1302_4208x3120_scaled.png|600px|center]]
[[File:ap1302_4208x3120_scaled.png|600px|center]]
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At the end we will get a bigger image which contains the empty pixels at the right, but the image will not be corrupted.
At the end we will get a bigger image which contains the empty pixels at the right, but the image will not be corrupted.


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[[File:ap1302_4208x3120_scaled_stride.png|600px|center]]
[[File:ap1302_4208x3120_scaled_stride.png|600px|center]]
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The stride can be increased on multiples of 2 (64, 256, 512, etc), NVIDIA empathizes that the worse case would be using 256. Be aware that using 256 can increase the stride depending on the bytes per line value:
The stride can be increased on multiples of 2 (64, 256, 512, etc), NVIDIA empathises that the worse case would be using 256. Be aware that using 256 can increase the stride depending on the bytes per line value:


* 1296x1600 RAW10
* 1296x1600 RAW10
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* The stride alignment is selected by <code>TEGRA_STRIDE_ALIGNMENT</code> on '''kernel/nvidia/include/media/tegra_camera_core.h'''.
* The stride alignment is selected by <code>TEGRA_STRIDE_ALIGNMENT</code> on '''kernel/nvidia/include/media/tegra_camera_core.h'''.


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