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GPU Accelerated Motion Detection provides a C++ library that includes several algorithms to allow motion detection. The [[GPU_Accelerated_Motion_Detector/Overview/Architecture|architecture]] of the library is based in the Abstract Factory which allows abstracting the platform specifics. | GPU Accelerated Motion Detection provides a C++ library that includes several algorithms to allow motion detection. The [[GPU_Accelerated_Motion_Detector/Overview/Architecture|architecture]] of the library is based in the Abstract Factory which allows abstracting the platform specifics. | ||
The process of setting up the processing pipeline is made of | The process of setting up the processing pipeline is made of 5 simple steps as shown in the following picture: | ||
[[File:LibraryFlow.png|800px|thumb|center|Library Work Flow]] | [[File:LibraryFlow.png|800px|thumb|center|Library Work Flow]] | ||
== Create Factory == | |||
== Create Parameters == | |||
== Create Algorithms == | |||
== Create Intermediate Frames == | |||
== Process Frames == | |||
<noinclude> | <noinclude> | ||
{{GPU Accelerated Motion Detector/Foot|Examples|Examples/GStreamer_Pipelines}} | {{GPU Accelerated Motion Detector/Foot|Examples|Examples/GStreamer_Pipelines}} | ||
</noinclude> | </noinclude> |