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</blockquote> | </blockquote> | ||
<br> | |||
[[File:ap1302_4208x3120_scaled.png|600px|center]] | [[File:ap1302_4208x3120_scaled.png|600px|center]] | ||
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At the end we will get a bigger image which contains the empty pixels at the right, but the image will not be corrupted. | At the end we will get a bigger image which contains the empty pixels at the right, but the image will not be corrupted. | ||
<br> | |||
[[File:ap1302_4208x3120_scaled_stride.png|600px|center]] | [[File:ap1302_4208x3120_scaled_stride.png|600px|center]] | ||
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The stride can be increased on multiples of 2 (64, 256, 512, etc), NVIDIA | The stride can be increased on multiples of 2 (64, 256, 512, etc), NVIDIA empathises that the worse case would be using 256. Be aware that using 256 can increase the stride depending on the bytes per line value: | ||
* 1296x1600 RAW10 | * 1296x1600 RAW10 | ||
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* The stride alignment is selected by <code>TEGRA_STRIDE_ALIGNMENT</code> on '''kernel/nvidia/include/media/tegra_camera_core.h'''. | * The stride alignment is selected by <code>TEGRA_STRIDE_ALIGNMENT</code> on '''kernel/nvidia/include/media/tegra_camera_core.h'''. | ||
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