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Spherical Video PTZ/User Guide/Quick Start Guide: Difference between revisions

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==WIP - Wiki==
=Libpanorama=


This wiki introduces a basic use of Spherical Video PTZ for converting equirectangular images to rectilinear format with an engine. It includes a simple example and instructions on how to use the engine for different needs. The engine makes it easy to change panoramic images into a straight view, useful for many projects.
This wiki introduces a basic use of Spherical Video PTZ for converting equirectangular images to rectilinear format with an engine. It includes a simple example and instructions on how to use the engine for different needs. The engine makes it easy to change panoramic images into a straight view, useful for many projects.
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== Spherical Video PTZ Engine  ==
== Spherical Video PTZ Engine  ==
''Description of how to use the engine''
''Description of how to use the engine''
=GstRrPanoramaptz=
The GstRrPanoramaptz plugin allows for real-time PTZ adjustments on panoramic video feeds, enabling users to explore video scenes in greater detail or from different perspectives.
==Overview==
===Features===
* CUDA-accelerated PTZ transformations.
* Support for RGBA video format.
* Dynamic parameter adjustments for pan, tilt, and zoom.
===Properties===
* Rotate the video on its horizontal axis. Range: -360 to 360 degrees. Default: 0.
* Rotate the video on its vertical axis. Range: -360 to 360 degrees. Default: 0.
* Dynamic parameter adjustments for pan, tilt, and zoom. ''WIP''
===Caps and Formats===
* Accepts and outputs video in video/x-raw format with RGBA color space.
* Supports both system memory and NVMM memory inputs for enhanced performance on NVIDIA hardware.
===Basic use example===
To pan a test video source 90 degrees, you can use the following pipeline:
<syntaxhighlight>
gst-launch-1.0 videotestsrc ! rrpanoramaptz pan=90 ! fakesink
</syntaxhighlight>
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