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=Features= | =Features= | ||
*512-core | |||
*End-to-end lossless compression. | |||
*Tile Caching. | |||
*OpenGL 4.6, OpenGL ES 3.2, and Vulkan 1.0. | |||
*Adaptive Scalable Texture Compression (ATSC) LDR profile supported. | |||
*DirectX 12 compliant. | |||
*CUDA support. | |||
*Iterated blend, ROP OpenGL-ES blend modes. | |||
*2D BLIT from 3D class avoids channel switch. | |||
*2D color compression. | |||
*Constant color render SM bypass. | |||
*2x, 4x, 8x MSAA with color and Z compression. | |||
*Non-power-of-2 and 3D textures, FP16 texture filtering. | |||
*FP16 shader support. | |||
*Geometry and Vertex attribute Instancing. | |||
*Parallel pixel processing. | |||
*Early-z reject: Fast rejection of occluded pixels acts as multiplier on pixel shader and texture performance while saving power and bandwidth. | |||
*Video protection region. | |||
*Power saving: Multiple levels of clock gating for linear scaling of power. | |||
<noinclude> | <noinclude> | ||
{{Xavier/Foot|Processors/GPU|Processors/GPU/CUDA}} | {{Xavier/Foot|Processors/GPU|Processors/GPU/CUDA}} | ||
</noinclude> | </noinclude> |