NXP i.MX 95 - GPU Capabilities

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GPU(Graphics Processing Unit ) is a graphic acceleration platform that supports 2D and 3D graphics. The i.MX95 integrates the Arm Mali-G310 GPU, an ultra-efficient GPU and the first to be based on the Valhall architecture.

The i.MX95 supports the following GPU capabilities:

i.MX95 GPU capabilities
GPU 2D High performance, 2D Blit Engine
GPU 2D High performance, 2D Blit Engine
GPU 3D G310 V2
# Shaders (Vec4) 1
Clock(MHz) 1000
Pixel Rate(Mpix/s) 4000
Geometric Rate(Mtri/s *) 400
GFLOPS(Med/High Precision) 120/60
Input/Output Formats 8bit, 10 bit and 16 bit YUV
Level 2 cache size 128 KB
Multi-sampling anti-aliasing(MSAA) 4x

Mtri/s = million triangles per second


The i.M95 GPU supports the following 2D and 3D graphic APIs:

  • 2D API: G2D
  • 3D API: OGL ES up to 3.2 and Vulkan 1.3
  • Compute: OCL 3.0



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