NXP i.MX 95 - GPU Capabilities
NXP i.MX95 RidgeRun documentation is currently under development. |
GPU(Graphics Processing Unit ) is a graphic acceleration platform that supports 2D and 3D graphics. The i.MX95 integrates the Arm Mali-G310 GPU, an ultra-efficient GPU and the first to be based on the Valhall architecture.
The i.MX95 supports the following GPU capabilities:
GPU 2D | High performance, 2D Blit Engine |
GPU 2D | High performance, 2D Blit Engine |
GPU 3D | G310 V2 |
# Shaders (Vec4) | 1 |
Clock(MHz) | 1000 |
Pixel Rate(Mpix/s) | 4000 |
Geometric Rate(Mtri/s *) | 400 |
GFLOPS(Med/High Precision) | 120/60 |
Input/Output Formats | 8bit, 10 bit and 16 bit YUV |
Level 2 cache size | 128 KB |
Multi-sampling anti-aliasing(MSAA) | 4x |
Mtri/s = million triangles per second
The i.M95 GPU supports the following 2D and 3D graphic APIs:
- 2D API: G2D
- 3D API: OGL ES up to 3.2 and Vulkan 1.3
- Compute: OCL 3.0