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Maumontero (talk | contribs) (Created page with "=Features= #End-to-end lossless compression. #Tile Caching. #OpenGL 4.6, OpenGL ES 3.2, and Vulkan 1.0. #Adaptive Scalable Texture Compression (ATSC) LDR profile supported. #D...") |
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#End-to-end lossless compression. | #End-to-end lossless compression. | ||
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#Video protection region. | #Video protection region. | ||
#Power saving: Multiple levels of clock gating for linear scaling of power. | #Power saving: Multiple levels of clock gating for linear scaling of power. | ||
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