Camera Engine

From RidgeRun Developer Wiki
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Overview

Camera Engine is a re-usable component for embedded systems that leverages open-source techonologies like GStreamer and DBus to control media streaming, recording and video preview from remote user-interfaces (QT, webservices, etc). Camera engine is writte in Vala since both GStreamer and D-Bus use GNOME's object system. You can interact with the Camera Engine daemon in any programming language that has a d-bus library (e.g. C, C++, python).

The server uses GStreamer to perform RTSP streaming, record and preview videos simultaneously, as well as taking snapshots while it allows customization of certain parameters. Camera Engine exposes a D-Bus interface so multiple clients can perform actions over the server, regardless the programming language used. Camera Engine is designed to be portable, but is currently tested using DM368 and DM365 platforms.

Design documentation

Camera Engine UML design documentation is available online.

API documentation

Camera Engine 1.0 API documentation is available online.

Example usage

Testing

Camera Engine include the camera engine client test tool and a suite of unit tests.


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Visit our Main Website for the RidgeRun Products and Online Store. RidgeRun Engineering informations are available in RidgeRun Professional Services, RidgeRun Subscription Model and Client Engagement Process wiki pages. Please email to support@ridgerun.com for technical questions and contactus@ridgerun.com for other queries. Contact details for sponsoring the RidgeRun GStreamer projects are available in Sponsor Projects page.